Arcane Descent
Arcane Descent
Archmage Orzic was the greatest wizard alive and harmless to anyone but himself. He built the Descent, a pocket dimension inside his tower. Each floor is a piece of his life that he turned into a personal domain. Then his power outgrew his mind. He mastered three magics nobody else has: summoning, space and time.
He now thinks the world is untidy and means to edit it. Grass on the hill grows in his handwriting, clocks in nearby villages run backwards, and a coastal town woke up with its streets rearranged. His working, the Reshaping, would rewrite land, weather, time and living things to his taste. The Descent is the engine room that powers it.
A guild of adventurers sets up outside the tower to stop him
WORK IN PROGRESS: Arcane Descent is still being built. Balance is rough, sounds are placeholders, and some things will break. Your feedback really helps, so if something feels off, too hard, too easy, or you have an idea for a spell, item or enemy, please leave a comment. All suggestions are welcome!
FEATURES
- Spell fusion: every spell is an element plus a form (bolt, burst, zone, beam). Max out two spells and fuse them into one new spell, then keep fusing up through Grand and Mythic tiers. A spell can even fuse with itself.
- More than a dozen elements: fire, water, earth, air, ice, lightning, nature, metal, poison, sound, arcane, time, gravity, blood, light and void.
- Late game magic: beat the three faces of Orzic to unlock summoning, space and time spells.
- Heroes with their own style: wizards like Ember, Nyx, Mossbeard and Static Sal to start, with more to unlock, including a sword-and-shield knight whose spells enchant his blade and a gunner whose spells modify and change his gun.
- 9 floors with a boss on each: pick the Light or Dark path at the portals.
- Shrines and dark altars: take a blessing, or make a deal and pay the price.
- Items = cosmetic: Lots of useful and fun items made so far. Some change appearance while other change the game.
- Wave Mode: one arena, wave after wave. Earn floor crystals and set them on the pedestal by the tower to open new floors and longer and more varied wave runs.
- A home base: wake your hero in the cabin, shop for unlocks at the hut, and claim achievements in the guild hall.
- The Codex: a book of every enemy, item, spell, and hero, with lore that unlocks the more you fight.
- Co-op for up to 4 players, local or online (online needs a downloaded version), with difficulty that scales to the party.
- Save files: 4 save slots, and Save & Exit mid-run.
- Moddable: all content is JSON, so you can add your own spells, items and enemies.
PLATFORMS
- Windows
- Linux (if you download it by hand you may need to run chmod +x on it first)
- macOS: the app isn't signed yet, so macOS will block it the first time. Right-click it and choose Open, or go to System Settings > Privacy & Security > Open Anyway.
- Web: play right here in the browser.
Plays with keyboard and mouse or a gamepad.
--Online multiplayer fixed!
Thanks for playing, and thanks for helping shape the game!
| Updated | 4 days ago |
| Published | 7 days ago |
| Status | Released |
| Platforms | HTML5, Windows, macOS, Linux |
| Rating | Rated 4.0 out of 5 stars (1 total ratings) |
| Author | godhacks27 |
| Genre | Adventure |
| Made with | Godot |
| Tags | combos, Godot, Magic, Multiplayer, Pixel Art, Roguelike, Singleplayer, Top-Down |
| Average session | About a half-hour |
| Languages | English |
| Inputs | Keyboard, Mouse, Gamepad (any) |
| Multiplayer | Local multiplayer, Ad-hoc networked multiplayer |
| Player count | 1 - 4 |
| AI Disclosure | AI Assisted, Code, Graphics, Sounds, Text |
Download
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